Note also the special ability of marines to attack targets from aboard ship other land units must disembark before engaging enemy units. Note that aircraft within cities and air bases are on the ground, and thus vulnerable to land attack. Only fighters can attack every kind of unit. Bombers and missiles can attack anything on land or sea, and though their targets will defend themselves from attack, they cannot attack the bomber in return. Helicopters can attack land and sea units and can be attacked by any kind of unit (land, sea, or air), at any time. Ships can attack not only other ships, but any land units adjacent to them (submarines are an exception and cannot attack land units). Land units can only attack other land units. There are also limits upon which units can attack which others. Some restrictions upon warfare are rather obvious - units must have a nonzero attack strength to attack, while defenders with zero defense strength lose immediately. Bombers spend all of their remaining movement points when they attack, which gives fighters a chance to intercept them. An attack usually costs the aggressor one movement point, but results in no actual motion - the surviving unit remains where it was when the combat started. Also, a unit that moved next to an enemy can be auto-attacked that very moment if corresponding server option is on and certain conditions are met. A unit cannot enter a square occupied by an enemy unit, and when directed to do so will attack instead, locking the two units in combat until one is destroyed.
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